Wave phenomena - interference, diffraction, refraction

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DP Physics

Wave Phenomena

Imagine you're in a bathtub. You make a wave by pushing water at one end. Your friend makes another wave at the other end. The two waves travel toward each other across the water. What happens when they meet in the middle?

Do they bounce off each other like billiard balls colliding? Do they destroy each other? Or something else entirely?

The answer is beautiful: they pass right through each other. While overlapping, their effects add together. After they've passed through, each wave continues as if nothing happened.

This simple behavior, called superposition, leads to some of the most stunning phenomena in physics. Interference patterns in light prove it's a wave. Diffraction allows sound to bend around corners. Anti-reflective coatings on eyeglasses. Holography. Even the colors you see in soap bubbles.

Let's explore what happens when waves interact with each other and with boundaries.

The Principle of Superposition

y_total = y₁ + y₂ + y₃ + ...

When two or more waves overlap at a point, the total displacement at that point equals the sum of the displacements from each wave.

If both waves push upward at a point, the result is a larger upward displacement. If one pushes up while the other pushes down, they partially cancel. If they push with equal strength in opposite directions, they cancel completely—resulting in zero displacement at that instant.

This adding up of displacements is how noise-cancelling headphones work. They detect incoming sound waves and generate opposite waves that cancel them through destructive interference.

Interference: When Waves Combine

Constructive Interference

Waves meet in phase (crest with crest). Amplitudes add together → larger amplitude.

Path difference = nλ (n = 0, 1, 2, ...)

Sound: louder. Light: brighter.

Destructive Interference

Waves meet out of phase (crest meets trough). Amplitudes subtract → smaller or zero amplitude.

Path difference = (n + ½)λ (n = 0, 1, 2, ...)

Sound: quieter or silent. Light: dimmer or dark.

Young's Double-Slit Experiment

In 1801, Thomas Young proved that light is a wave.

Light passing through two slits produced an interference pattern — alternating bright and dark bands (fringes) on the screen. Only waves create interference patterns.

Equations for Young's Double-Slit:

Fringe separation: Δy = λD/d

Bright fringes: y = nλD/d

Dark fringes: y = (n + ½)λD/d

λ = wavelength, D = distance to screen, d = slit separation

Example: Red light (650 nm) through slits separated by 0.30 mm, screen 2.0 m away. Find fringe spacing.

Δy = λD/d = (650 × 10⁻⁹)(2.0)/(0.30 × 10⁻³) = 4.3 mm

Coherence: The Key to Clear Patterns

Coherent sources maintain a constant phase relationship. They must have:

  • The same frequency
  • The same wavelength
  • A constant phase difference

Lasers are highly coherent. Two independent light bulbs aren't coherent — any interference pattern would shift trillions of times per second, appearing as a blur.

In Young's experiment, using one light source to illuminate both slits automatically creates coherent sources.

Path Difference and Phase Difference

Phase difference (radians) = (2π/λ) × path difference

Example: Two speakers emit 500 Hz sound. You stand 3.0 m from one and 3.4 m from the other. Is the interference constructive or destructive? (v_sound = 340 m/s)

λ = v/f = 340/500 = 0.68 m

Path difference = 0.4 m → 0.4/0.68 ≈ 0.59 ≈ λ/2 → nearly destructive interference

Single-Slit Diffraction

Diffraction is the spreading of waves when they pass through an opening or around an obstacle.

Single-slit diffraction pattern: Wide central maximum with progressively dimmer fringes on either side.

Dark fringes: a sin θ = nλ (n = 1, 2, 3, ...)

a = slit width, θ = angle from center

Example: Light (600 nm) through a 0.02 mm slit. Find angle to first dark fringe.

a sin θ = nλ → (0.02 × 10⁻³) sin θ = (1)(600 × 10⁻⁹)

sin θ = 0.03 → θ = 1.72°

Key observations: Narrower slit → more spreading. Longer wavelength → more spreading.

Diffraction Gratings

Grating equation: d sin θ = nλ

d = slit spacing, n = order (0, 1, 2, ...)

Example: A grating with 500 lines/mm is illuminated by 550 nm light. Find angle to first-order maximum.

d = 1/(500 × 10³) = 2.0 × 10⁻⁶ m

sin θ = (1)(550 × 10⁻⁹)/(2.0 × 10⁻⁶) = 0.275 → θ = 15.9°

Application: Spectrometers use diffraction gratings to separate light into component wavelengths. Each element emits unique wavelengths — a "fingerprint" — allowing astronomers to identify elements in distant stars.

Refraction: Bending at Boundaries

Snell's Law: n₁ sin θ₁ = n₂ sin θ₂

Refractive index: n = c/v

Common refractive indices:

  • Air/vacuum: n ≈ 1.0
  • Water: n ≈ 1.33
  • Glass: n ≈ 1.5
  • Diamond: n ≈ 2.4

Example: Light travels from air (n = 1.0) into glass (n = 1.5) at 40° to the normal. Find refraction angle.

(1.0) sin 40° = (1.5) sin θ₂ → sin θ₂ = 0.643/1.5 = 0.429 → θ₂ = 25.4°

Important: Frequency stays constant. Wavelength changes because speed changes: λ₂/λ₁ = v₂/v₁ = n₁/n₂

Total Internal Reflection

Critical angle: sin θ_c = n₂/n₁ (where n₁ > n₂)

Example: Find critical angle for glass (n = 1.5) to air (n = 1.0).

sin θ_c = 1.0/1.5 = 0.667 → θ_c = 41.8°

Light hitting the boundary at > 41.8° reflects completely back into the glass.

Applications:

  • Optical fibers: Light travels through thin glass fibers via repeated total internal reflection — enables fiber-optic internet.
  • Diamonds: High n (≈ 2.4) gives small critical angle (≈ 24°), causing light to bounce inside and creating brilliant sparkle.

Dispersion: Separating Colors

Dispersion: The separation of white light into component colors because different wavelengths have different refractive indices.

  • Red light: fastest (lowest n, least refraction)
  • Violet light: slowest (highest n, most refraction)

Rainbow: Water droplets act as tiny prisms. Sunlight enters, refracts, reflects off the back surface, and refracts again on exit, creating the rainbow arc.

Polarization

Malus's Law: I = I₀ cos²θ

Polarization applies only to transverse waves. Light oscillates perpendicular to its direction of travel.

Unpolarized light: Oscillations in all perpendicular directions randomly.

Polarized light: Oscillations restricted to one specific plane.

Methods: Polarizing filters, reflection, scattering.

Example: Polarized light (intensity I₀) passes through a polarizer at 30° to its polarization direction. Find transmitted intensity.

I = I₀ cos²(30°) = I₀(0.866)² = 0.75I₀

Real-World Applications

  • Anti-reflective coatings: Thin films on eyeglasses create destructive interference for reflected light, reducing glare.
  • Thin films: Oil slicks and soap bubbles show rainbow colors from interference between reflections from top and bottom surfaces.
  • Noise cancellation: Headphones generate sound waves opposite to incoming noise using destructive interference.
  • Fiber optics: Total internal reflection enables the internet backbone — light carrying data through undersea cables.
  • Medical imaging: Ultrasound uses wave interference to create images of internal organs.

Summary of Key Formulas

Superposition: y_total = Σy_i
Constructive: Δpath = nλ
Destructive: Δpath = (n+½)λ
Young's double-slit: Δy = λD/d
Single-slit: a sin θ = nλ
Grating: d sin θ = nλ
Snell's Law: n₁ sin θ₁ = n₂ sin θ₂
Critical angle: sin θ_c = n₂/n₁
Malus's Law: I = I₀ cos²θ