Forces and momentum - collisions and Newton's laws

Welcome to MindMentor!

Forces and momentum icon

DP Physics

Forces and Momentum

Forces and momentum diagram

Push a shopping cart, and it rolls forward. Stop pushing, and it eventually comes to rest. Kick a football, and it flies through the air. Jump off a diving board, and you fall into the pool. These everyday experiences all involve forces, and understanding forces is the key to understanding why motion happens the way it does.

Isaac Newton figured this out over 300 years ago, and his three laws of motion still explain everything from car crashes to rocket launches, from planetary orbits to the swing of a pendulum. Forces are what change motion, and momentum is what keeps motion going.

Force

A force is a vector quantity that causes or tends to cause a change in the state of motion of an object, or causes deformation of the object. Force has both magnitude and direction.

The SI unit of force is the newton (N), defined as the force required to give a mass of one kilogram an acceleration of one meter per second squared: 1 N = 1 kg·m/s²

Forces can be contact forces (requiring physical contact between objects) or field forces (acting at a distance, like gravity or electromagnetic forces).

Newton's First Law of Motion

Statement: Every object continues in its state of rest or uniform motion in a straight line unless acted upon by a net external force.

This is also called the law of inertia.

If you slide a hockey puck across the ice, it eventually stops. So why does Newton say objects keep moving at constant velocity without a force?

The answer lies in friction. Friction is a force, and it's what slows the puck down. Without friction—on a perfectly smooth, frictionless surface—it really would keep moving forever at the same speed in the same direction.

Inertia is the tendency of a body to resist changes in its state of motion. The mass of an object is a quantitative measure of its inertia. A loaded truck has far more inertia than a bicycle.

Newton's Second Law of Motion

Statement: The rate of change of momentum of a body is directly proportional to the net force applied to it and takes place in the direction of the net force.

F_net = dp/dt (general form)

F_net = ma (for constant mass)

This law reveals three fundamental relationships:

  • Acceleration is always in the same direction as the net force
  • Acceleration is directly proportional to net force (double force → double acceleration)
  • Acceleration is inversely proportional to mass (double mass → half acceleration)

Example 1: A 1200 kg car accelerates from rest at 2.5 m/s². What net force acts on it?

F_net = ma = (1200)(2.5) = 3000 N

Example 2: You push a 50 kg box with 200 N horizontally, but kinetic friction opposes with 80 N. Find the acceleration.

F_net = 200 - 80 = 120 N

a = F_net/m = 120/50 = 2.4 m/s²

Newton's Third Law of Motion

Statement: When object A exerts a force on object B, object B simultaneously exerts an equal and opposite force on object A.

F_AB = -F_BA

Key points about action-reaction pairs:

  • Forces are equal in magnitude and opposite in direction
  • Forces act on different objects (never cancel out)
  • Forces are of the same type
  • Forces exist simultaneously

Examples:

  • When you jump, your feet push down on the ground (action), and the ground pushes up on you (reaction)
  • Rockets expel gas backward (action), and gas pushes rocket forward (reaction)

Types of Forces

Weight (W)
Gravitational force on an object.
W = mg (near Earth's surface)
g = 9.81 m/s²
Normal Force (N or R)
Contact force perpendicular to a surface.
Prevents objects from passing through surfaces.
Friction (f)
Opposes relative motion between surfaces.
Static: f_s ≤ μ_s N
Kinetic: f_k = μ_k N
Tension (T)
Force transmitted through a string, rope, or cable.
Uniform throughout an ideal string.
Air Resistance (F_D)
Opposes motion through air.
Increases with speed until terminal velocity.

Free Body Diagrams

A free body diagram (FBD) is a simplified representation showing all external forces acting on a single object, with the object represented as a point.

To construct a proper FBD:

  • Isolate the object of interest
  • Represent it as a point or simple shape
  • Draw vectors for all external forces acting on the object
  • Label each force with its type and magnitude (if known)
  • Indicate a coordinate system
  • Do NOT include forces the object exerts on other things

Equilibrium

ΣF = 0

ΣF_x = 0    ΣF_y = 0

An object in equilibrium is either:

  • Static equilibrium: remains at rest
  • Dynamic equilibrium: moves with constant velocity

Momentum

p = mv

p = momentum (kg·m/s), m = mass (kg), v = velocity (m/s)

Momentum is a vector quantity with the same direction as velocity.

Alternative form of Newton's second law: F_net = dp/dt

This shows that net force equals the rate of change of momentum.

Example: A 2000 kg truck at 5 m/s has momentum 10,000 kg·m/s — the same as a 500 kg car at 20 m/s.

Impulse

J = Δp = F_avg Δt

J = impulse (N·s or kg·m/s)

Impulse-Momentum Theorem: F_avg Δt = Δp = m(v - u)

This explains automotive safety features. Crumple zones and airbags increase Δt, which decreases F_avg, reducing forces on passengers.

Example: A 0.15 kg baseball at 40 m/s is struck by a bat and rebounds at 50 m/s in the opposite direction. Contact time is 0.002 s. Find average force.

Δp = m(v_f - v_i) = (0.15)(-50 - 40) = -13.5 kg·m/s

F_avg = Δp/Δt = -13.5/0.002 = -6750 N (magnitude 6750 N)

Conservation of Linear Momentum

Σp_before = Σp_after

m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂

In a closed, isolated system (no external forces), total momentum before an interaction equals total momentum after.

This principle is valid regardless of the complexity of internal forces, making it extremely powerful for analyzing collisions and explosions.

Types of Collisions

Elastic Collision

Both momentum and kinetic energy are conserved.

Examples: Ideal gas molecules, billiard balls (nearly)

Inelastic Collision

Momentum conserved, kinetic energy not conserved.

Some KE transforms to heat, sound, deformation.

Perfectly Inelastic Collision

Objects stick together after impact.

Maximum kinetic energy loss consistent with momentum conservation.

Energy loss in collisions: ΔKE = KE_initial - KE_final

This energy isn't destroyed but transforms into thermal energy, sound, and permanent deformation.

Summary Table

Quantity Symbol Unit Formula
Force F N F = ma
Momentum p kg·m/s p = mv
Impulse J N·s J = F_avgΔt = Δp
Weight W N W = mg